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![]() | ![]() Digital mediation Digital education actions: we support youth for responsible and fun use of new technologies. We design educational games (video games, board games, activity books, etc.) suitable for use in class or at home. We operate within a various structure: media libraries, companies, schools and specialized centers (ITEP, SESSAD), etc. We form the professionals of teaching and animation by providing them with turnkey courses and units in hand. We also organize conferences addressing various themes related to digital issues. Type: Startup Activities: edtech kidtech Technologies: Robotics | 6 | 3 |
![]() | ![]() Educational Robotics Specialized in Teaching Technology from 4 to 17 years. New Industry 4.0 projects We are the first educational technology project (since 2011) for the promotion and development of creative skills of new technologies among the youngest (from 5 to 17 years old). We improve their skills in this area and, with it, increase their chances of future academic and professional success. Always using the latest advances in technology, so that they learn in a fun way. 📌Itimos Extracurricular in Educational Center providing material, teachers and pedagogical program. 📌 You can offer a technological camp in your own center. … Type: Startup Activities: edtech kidtech it services Technologies: Robotics Drones | 1 | 32 |
![]() | ![]() 4 fun and innovative extracurricular activities to develop the creativity and skills of 7-17 year olds Today and more than ever, digital technology confirms its omnipresence in our personal and professional lives. It is essential that our children cultivate these skills of tomorrow by mastering digital technology: creativity, collaboration, development of critical thinking, self-confidence and logic. Our vision is based on an innovative pedagogy that prepares children for the world of tomorrow. Conceived, developed and put into practice by educational engineers, it is built on 5 major skills: - Mastering digital technology - Being an actor and creator - Learning … 15 similar entities Type: Startup Activities: edtech kidtech Technologies: Robotics | 1 | 3 |
![]() | ![]() Leading education that positively affects learners Pitsco’s unwavering focus on innovative educational solutions and unparalleled customer service centers on a simple vision: To lead educational change that positively affects learners. Our age-appropriate K-12 learning solutions in STEM, math, science, and acceleration are composed of standards-based, relevant hands-on activities delivered via a student-centered learning process. As an industry leader and innovator, wherever education goes in the future – Common Core, in the Cloud, blended instruction – Pitsco will be there with proven, effective solutions that help students and teachers succeed! Education, Curriculum, STEM, 21st Century Learning, Robotics, Professional Development, Hands-on products, … 11 similar entities Type: SMB Activities: edtech Technologies: Robotics | 4 | 144 |
![]() | ![]() Digital Tangible Learning for Kids Tuktoro is a STEM toy that combines tangible figure and dice connected to an AI learning app. We reinvent young students' education through child-friendly digitalization. children, k12, and playful education | 1 | 11 |
![]() | ![]() Revolutionizing how teachers teach digital skills. We help educators implement a 21st century skills program as part of their education curriculum. The Code School Finland curriculum for coding, robotics and artificial intelligence improves student learning and supports teachers professional development. | 3 | 10 |
![]() | ![]() Education · Technology · Innovation · Solution development Business model, based on the commitment and cooperation of the use of ICT in education whose objective is to create competitive advantages in educational centers. We go to children, who have grown up with these technologies to alert risks and teach them safe methods (through blogs). Adults, parents and educators to whom we help to know the technologies used by their children and students. ICT Uses, Blos for Education, TRAINING TRAINING IN ICT, TRAINING STUDENTS IN ICT, EDUCATIONAL ROOM, PROGRAMMING, TECHNOLOGY, AND MAKER 8 similar entities Type: Startup Activities: edtech it services kidtech Technologies: Robotics | 2 | 14 |
![]() | ![]() Parenting in the Digital Age We build software to help parents raise their kids in the digital age. We are the makers of Kasuku Stories—an innovative, story-based learning that encouraged children to work together in real life to create meaningful learning experiences on touch and mobile devices. learning, K-3, Pre-K, software, literacy, numeracy, reading, writing, math, machine learning, digital literacy, and parenting 13 similar entities Type: Startup Activities: edtech kidtech Technologies: A.I. - Machine Learning A.I. | 2 | 2 |